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Firefox Paint Events Update

I recently posted about a Firefox / Firebug extension for digging into Firefox's new MozAfterPaint events. I just posted my second update to the Firefox Addons site. In addition to highlighting the clip area of paint events, this update adds screenshots so it's possible to see the page state at the time of an event:

Note that capturing the screen for each paint event adds significant overhead, so it's wise to leave this feature disabled when not actively using it. Other handy features include the ability to view event details on the Firebug DOM tab:

And dig into the complete events details:

The "image" attribute above is a data URL of the screen capture. I imagine this will have some other practical uses. Some other event types are logged for reference, and clicking on any event will reset the base time to the time of that event, to make it easier to see how actions relate to paints:

To use this extension, you will need a 3.1+ Firefox pre-release and Firebug 1.3. You can pick up the latest version of Firebug Paint Events here.

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Progressive Script Execution

Recently I've been speaking to colleagues about progressive script execution, and it seems like a little-explored topic, so I'm sharing what I know. By progressive execution, I mean that scripts begin executing in the browser before the containing resource has been wholly received.

Dealing with Dynamic Response Sizes

One of the first hurdles people encounter with progressive response handling is that most HTTP responses have a Content-Length in the response header. This means that the size of the response must be known before any data is sent over the network. For static resources, this isn't such a problem because the entire response is available at once, but for dynamic resources, this means that the entire response must be determined before any part of it can be written to the network.

Imagine your web application performs an expensive operation that takes up to half a second to complete. If it takes another 500ms on average to transfer all of your HTML and CSS to users, it will take a full second to load your page. If you could transfer the bulk of that data while waiting for the operation to complete, then tack on the final bits, you might cut your response time in half.

This can be accomplished with effective use of HTTP Chunking ("Transfer-Encoding: chunked"). Chunked responses don't require a Content-Length header, so it's possible to do work after bytes have been sent to the network. While each chunk in the response will contain a header, indicating the size of the chunk, any number of chunks can be appended until a terminating delimiter is provided.

Executing Scripts Progressively

In the hypothetical example above, we were dealing with HTML and CSS, but suppose instead that we have a large amount of script to deliver with each response. Take note, external <script>s and XHRs are not progressively interpreted*. Other methods, such as inline <script>s and iframes are required. Also note, individual script blocks are not evaluated until the full contents have been received and parsed by the client. So it's advisable to split scripts into small sections, each wrapped in it's own block:

<script>
...
</script>
<script>
...
</script>
<script>
...
</script>

The ideal size of these script blocks will vary by application and the connection characteristics of your users. You might consider typical packet size (about 1460b) and the behavior of TCP Slow Start as a guide.

Browser Support and Caveats

To explore progressive execution, I implemented a simple HTTP server in Perl (View Source for Example #1), that writes several small chunks (real HTTP chunks) that look like:

<script>document.write('10: 737b: ' + n() + 'ms<br>')</script>

The fields indicate the chunk number, number of bytes written to the buffer, and a function call that outputs the milliseconds since the last script execution. I was surprised by two findings:
1) Webkit browsers don't support progressive execution at all. Ouch!
2) Other browsers don't begin parsing and executing until a byte threshhold has been reached, and this threshhold varies from browser-to-browser. In IE7, my output looks like:

0: 127b: 0ms
1: 188b: 0ms
2: 249b: 0ms
3: 310b: 969ms
4: 371b: 1015ms
...

And in Firefox 3:

0: 127b: 2ms
1: 188b: 0ms
2: 249b: 1ms
3: 310b: 1ms
4: 371b: 1ms
5: 432b: 1ms
6: 493b: 0ms
7: 554b: 1ms
8: 615b: 1ms
9: 676b: 1ms
10: 737b: 1ms
11: 799b: 0ms
12: 861b: 1ms
13: 923b: 1ms
14: 985b: 1ms
15: 1047b: 876ms
16: 1110b: 1021ms
...

This shows that the threshhold in IE7 is about 200-300b, and in Firefox3, about 1kb. While scripts won't execute until the threshhold is reached, it may still be advantageous to deliver content smaller than the threshhold early to take advantage of idle network time. Though you might consider padding your response if it enables you to provide early feedback to users.

It's not necessary to create a new chunk for each script block to achieve progressive execution, but you must be able to determine the size of each chunk before it can be written. It's also important to flush the network buffer at logical intervals (at the close of each script block, for example).

A modified version of the demo HTTP server (View Source for Example #2) demonstrates that progressive execution can be achieved within chunks. For this example, each chunk contains 5 script blocks. I precomputed the total size of each chunk, and appended the output in 1 second intervals. Output for a run in IE follows:

0: 127b: 0ms
1: 188b: 0ms
2: 249b: 0ms
3: 310b: 1016ms
4: 371b: 922ms
...

And for Firefox 3:

0: 127b: 1ms
1: 188b: 1ms
2: 249b: 1ms
3: 310b: 1ms
4: 371b: 1ms
5: 432b: 1ms
6: 493b: 1ms
7: 554b: 1ms
8: 615b: 2ms
9: 676b: 1ms
10: 737b: 1ms
11: 799b: 1ms
12: 861b: 1ms
13: 923b: 1ms
14: 985b: 1ms
15: 1047b: 1136ms
16: 1110b: 817ms
...

That concludes my overview. I'm interested in questions and ideas for further exploration.

* XHR implementations that notify when bytes are received could theoretically be evaluated progressively, but to evaluate JavaScript safely in such a context would require a fair amount of infrastructure. Also, I haven't seen this done yet, but I'd love a pointer if anyone has.

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Digging into Paint Events in Firebug

I'm always on the prowl for new tools and signals for analyzing and improving frontend performance. When Mozilla announced the new MozAfterPaint event in Firefox nightlies, I got excited and got to work.

John Resig posted a bookmarklet for viewing MozAfterPaint events, but I'm primarily interested in paint events that fire before onload(), so a bookmarklet isn't ideal. I stayed up late last night and created a simple Firebug extension for capturing and viewing these events. To use:


After restarting, you'll have a "Paints" tab in Firebug. Mouse over the events to see the clip areas highlighted.

Thanks to Mozilla for making MozAfterPaint available! I've only started digging in and I'll try to follow up with some observations. In the meantime, post away, I'm interested in yours.

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A Quick svg2vml Example: Gradients

A couple weeks ago I mentioned the first release of svg2vml, a lightweight library that enables cross platform, JavaScript-driven vector graphics. Here's a quick example where I use svg2vml to create Digg style gradient buttons:

If you're reading from a feed reader that doesn't embed iframes, you'll need to click through to see the example.

Check out the frame source for full details. Notice that the button itself is an HTML DIV and that we use CSS and HTML elements to define and position our text. So it's possible to mix HTML and vector graphics as you see fit.

We're just scratching the surface. svg2vml can do all kinds of cool stuff. Have fun!

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svg2vml Project Announced

Today on the JSViz Blog, Lorien announced svg2vml, a thin translation layer that enables VML capable browsers (Internet Explorer) to display a subset of SVG without any new code.

Checkout the full post for details.

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